A world that once might have been a beautiful and lush planet has been transformed into a battlefront. AA guns strewn and fire across the landscape, firing at the ships that wage a war over head.
The Colicoids nesting makes the entry for the Republic a little daunting but this is just a start for the inhospitable nature of the planet. But the Empire don’t seem to want the planet for other than the Droid and Arms factories, but that are also hell bent on making sure the Republic don’t want it as they defile the landscape with pollutants.
With Balmorra comes a great raft of factories, churning out droids of one kind or another and weapons to equip them. The empire control both of those areas and they are really keen to hold on to them. This proximity of Balmorra to the heart of the Republic, Coruscant and Alderaan make this a prime staging ground. We will not give it up without a fight.
Balmorra is split up into several locations with one being very much cut off from the rest of the place. Bugtown, where the Republic lands is a site infested with Colicoids. Non native sentient species, in which seem to have a lust for furthering science and technologies, but really only at the betterment of their own species. They have little time for other species and are often very aggressive to those who invade their communal hives.
The Upper Markaran Outpost is right near the toxic dump of Camp Traken-4, the Empire sort fit to open the myriad of waste pipes from the various factories which run through that region. It is now a danger to all who venture in there. There is something of importance in there as
There are rumours that ancient datacrons exist on Balmorra, they are around the place, but the ones that are assured to exist are;
- Aim +2 –
Galactic History 53: The Conclave at Deneba Endurance +3 – Galactic History 54: Ulic’s Fall Willpower +4 – Galactic History 55: The Ascension of Exar Cunning +4 – Galactic History 56: The Brotherhood of the Sith Presence +2 – Galactic History 57: The Brotherhood’s Power Grows
The only organisation of any note is that of the Balmorran resistance. They formed when the Empire decided to seize control of the planet, thinking that the world of mostly farmers and factory workers would simply let them in. They were wrong. With the Empire invasion the resistance was something that most Belmorrans got behind and even if they didn’t do their specific part they would never ever help the Empire rid them of them.
The Empire are the ones who have the information on them.
Balmorra’s resistance fighters are more than patriotic guerrilla warriors. People from all walks of life, from farmers and teachers to poets and musicians, risk everything to keep the dream of Balmorran freedom alive. Part of the Empire’s lack of success rooting out these rebels is due to an inability to detect such nondescript enemies until it is too late.
Over the years, thousands of ordinary people have made the ultimate sacrifice for Balmorra, learning to hoist a blaster, training in burnt-out factories and toxic wastelands, and willingly dying to strike a blow against the hated Empire. To much of the citizenry, the resistance is made up of heroes-friends and neighbours who refused to suffer in silence. Other Balmorrans, however, wish the resistance would fade away, and believe it is past time to peacefully accept Imperial governance.
But the empire don’t have this information lying around willy nearly. They have kept it well away from Sorbrik the one area in which the Empire has nearly total control over. But it is off in the outskirts of the Gorinth Canyon in a place called Camp Shadow.
Inside on the computer this information about the resistance can be obtained there. Head south east from the Moraine Outpost Skyhopper, the entrance of the camp is guarded by imperials, but it is still subtle and if you didn’t know it was there, you would be none the wiser that anything like that existed.